Sets, Runs, and All One Color are explained as follows. The player then takes the score, if any, and ends the turn. Then the player may make a third and final roll with any dice the player wishes to roll. The player may also take back some of the dice previously set aside. The player may set aside some of these dice, adding them to those already set aside. The player makes a second roll with the remaining dice. The player may then set aside any dice the player wishes to keep. In a turn, the player starts by rolling all ten dice. When each player has had a turn, the first player begins the next turn, and so on. The player with the first turn uses the left-most column, the next player uses the next column, and so on, so that turns pass in order from one player's column to the next.Įach player's name is written at the top of the player's column. The player with the highest roll plays first, and so on, down to the player with the lowest roll, who plays last.Įach player takes a separate column on the scorepad. To see who plays first, each player rolls one of the dice numbered 5 to 10. Each of these die are numbered with 1,2,3,4 and W. The other four dice contain all the low numbers and the Wild (W) faces.
Each of the dice are numbered 5,6,7,8,9,10 in the various four colors. Six of the dice contain all the high numbers. Win the game by being the first to get through the 10 Phases with the highest overall score.